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Showing posts from August, 2014

New TileLand prototype

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This thing is "alpha" code.  It's hot off the press with enough functionality to do interesting things but it's not very polished.  I added the link on the side bar so it'll be easy to access.  The programs come in graphical and textual forms which currently allows you to save your programs by cutting and pasting the text into a place to use later. I stripped down the instructions to one letter to make it more compact and uniform and ease of coding with a keyboard.  I'm sure things will change when I get the time.
There are some annoying bugs that I will fix soon: the one the is most irksome is that my collision detection has some issues that I believe are mainly occurring with triangles but I really haven't done any extensive testing...